Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
A mission goes wrong; Albertine Foster and several others are captured and mistreated by the enemy. Gain Albertine Foster's jailer as an Enemy. |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
Albertine Foster have no idea what happened to Albertine Foster – they found Albertine Foster's ship drifting on the fringes of friendly space. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Switched to Scout (Courier) with previous rank. |
5 |
32 |
When dealing with an alien race, Albertine Foster botch an opportunity to gather extra intelligence about them. |
5 |
32 |
Psychologically damaged by Albertine Foster's time in the scouts. |
5 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Switched to Scout (Surveyor) with previous rank. |
6 |
36 |
Albertine Foster's ship is damaged, and Albertine Foster have to hitch-hike Albertine Foster's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 3 Contacts. Gain 1 Enemies. |