Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
A series of bad deals and decisions force Almira Fletcher into bankruptcy. Almira Fletcher salvages what Almira Fletcher can. |
3 |
25 |
Failed to qualify for Corporate Agent (Agent). |
3 |
25 |
Switched to Drifter (Barbarian). |
3 |
26 |
Encounter a Psionic institute. |
3 |
26 |
Tested for psionic powers |
4 |
29 |
Became a Psion (Wild Talent). |
4 |
30 |
Psionic strength increases. |
5 |
33 |
Continued as Psion (Wild Talent). |
5 |
36 |
Use Almira Fletcher's psionic powers in an unethical fashion. Gain an enemy. |