Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
29 |
Betrayed by a friend. One of Amelia Dabs's Contacts or Allies betrays Amelia Dabs, ending Amelia Dabs's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Moved to a new world. |
5 |
33 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
33 |
Continued as Believer (Holy Warrior). |
6 |
34 |
Amelia Dabs come into conflict with a splinter group Amelia Dabs's own religion which maintains Amelia Dabs's version is the wrong one. Gain 1 Rivals. |
7 |
34 |
Became a Merchant (Free Trader). |
7 |
36 |
A sudden war destroys Amelia Dabs's trade routes and contacts, forcing Amelia Dabs to flee that region of space. |
7 |
36 |
Gain rebels as Enemy |