Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Annabel Gordon's Contacts or Allies betrays Annabel Gordon, ending Annabel Gordon's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Courier (Scout). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Annabel Gordon's normal circles. Gain a Contact. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Became a Entertainer (Artist). |
3 |
26 |
One of Annabel Gordon's pieces of art is stolen, and the investigation brings Annabel Gordon into the criminal underworld. |
3 |
28 |
Promoted to Entertainer (Artist) rank 1. |
4 |
28 |
Continued as Entertainer (Artist). |
4 |
31 |
Gain a patron in the arts. Gain an Ally |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
33 |
One of Annabel Gordon's pieces of art is stolen, and the investigation brings Annabel Gordon into the criminal underworld. |