Annabel Gordon  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 38 F 7 (0) 8 (0) 2 (-2) 4 (-1) 6 (0) 10 (1)78246A
Morbid, Penitent
 
Skills
Admin 0
Art (Performing/Performer) 1
Carouse 1
Deception 0
Drive (Walker) 1
Investigate 1
Mechanic 0
Recon 1
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Merchant Merchant Marine Crewman01
Entertainer Artist 13
 
Name Type Affinity Enmity Power Influence Species
Hettie Rose Contact 4 0 0 2 Darmine (F/61)
Relationship becomes more moderate.
Marjory Habborlain Ally 0 0 1 3 Darmine (F/40)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Betrayed by a friend. One of Annabel Gordon's Contacts or Allies betrays Annabel Gordon, ending Annabel Gordon's career. That Contact or Ally becomes a Rival or Enemy.
2 20 Failed to qualify for Courier (Scout).
2 20 Submitted to the draft.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Make an unexpected connection outside Annabel Gordon's normal circles. Gain a Contact.
3 24 Voluntarily left Merchant Marine
3 24 Became a Entertainer (Artist).
3 26 One of Annabel Gordon's pieces of art is stolen, and the investigation brings Annabel Gordon into the criminal underworld.
3 28 Promoted to Entertainer (Artist) rank 1.
4 28 Continued as Entertainer (Artist).
4 31 Gain a patron in the arts. Gain an Ally
5 32 Continued as Entertainer (Artist).
5 33 One of Annabel Gordon's pieces of art is stolen, and the investigation brings Annabel Gordon into the criminal underworld.
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