Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Anner Herrera's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Imperial trade restrictions force Anner Herrera out of business. |
3 |
25 |
Became a Scholar (Physician). |
3 |
26 |
Agreed to perform research that goes against Anner Herrera's conscience. Gain 2 Enemies. |
4 |
29 |
Voluntarily left Physician |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Became a Drifter (Scavenger). |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
34 |
Anner Herrera do not know what happened to Anner Herrera. There is a gap in Anner Herrera's memory. |
6 |
34 |
Became a Entertainer (Performer). |
6 |
38 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
7 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
38 |
Retired at age 38. |