Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Enforcer (Rogue). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Army (Cavalry) with the new title Private. |
2 |
30 |
Lost eye or limb. Fully recovered. |
3 |
30 |
Failed to qualify for Journalist (Entertainer). |
3 |
30 |
Became a Drifter (Scavenger). |
3 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Failed to qualify for Broker (Merchant). |
4 |
32 |
Continued as Drifter (Scavenger). |
4 |
34 |
Anner Oneil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Anner Oneil's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |