Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Annette Mckinney's scout ship is one of the first on the scene to rescue the survivors of a disaster but Annette Mckinney fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Annette Mckinney's time in the scouts. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Attempted a risky adventure and was injured. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Find Ancient Technology. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 1. |