Able Spacehand Annette Sutton  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 38 F 10 (1) 4 (-1) 2 (-2) 8 (0) 9 (1) 11 (1)A4289B
Warm
 
Skills
Admin 1
Animals 0
Astrogation 0
Flyer 0
Gambler 1
Gun Combat 0
Gunner 0
Language 0
Mechanic 1
Pilot (Small Craft) 1
Profession (Spacer) 0
Recon 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 03
Agent Intelligence 01
Navy Engineer/Gunner Able Spacehand12
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 Amnesia.
2 22 Continued as Drifter (Scavenger).
2 25 Annette Sutton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 25 Became a Agent (Intelligence).
3 28 Annette Sutton's work ends up coming home with Annette Sutton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 28 Failed to qualify for Physician (Scholar).
4 28 Returned to Drifter (Scavenger).
4 29 Suffer from a life-threatening illness.
5 29 Became a Navy (Engineer/Gunner) with the new title Crewman.
5 32 Vessel participates in a notable military engagement.
5 33 Attempt at commissioned failed.
6 33 Continued as Navy (Engineer/Gunner).
6 36 Annette Sutton join a gambling circle on board.
6 37 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
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