Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Antoinette McNamara run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
An investigation takes on a dangerous turn. |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Antoinette McNamara's job. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Antoinette McNamara's scout ship is one of the first on the scene to rescue the survivors of a disaster but Antoinette McNamara fail to help. Gain an Enemy. |
3 |
29 |
Antoinette McNamara's ship is damaged, and Antoinette McNamara have to hitch-hike Antoinette McNamara's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 6 Contacts. Gain 2 Enemies. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Courier) with previous rank. |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |