Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Scientist (Scholar). |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
26 |
Betrayed by a friend. One of Antonette Black's Contacts or Allies betrays Antonette Black, ending Antonette Black's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Scout (Courier). |
4 |
29 |
Spend several years jumping from world to world in Antonette Black's scout ship. |
5 |
31 |
Continued as Scout (Courier). |
5 |
35 |
Antonette Black's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |