Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Lost eye or limb. Owe 1,250 for medical bills. |
2 |
21 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
24 |
Made lifelong friends. Gain 1 Allies. |
2 |
25 |
Graduated with honors. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
29 |
A sudden war destroys Ara Risewell's trade routes and contacts, forcing Ara Risewell to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
34 |
Ara Risewell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Corporate Agent (Agent). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Returned to Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside Ara Risewell's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |