Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Expand the field of Profession (Civil Engineering), but gain a Rival in Ara Washington's former tutor. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Corporate (Citizen). |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
31 |
Forced to muster out. |
3 |
31 |
Failed to qualify for Journalist (Entertainer). |
3 |
31 |
Submitted to the draft. |
3 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
34 |
A series of bad deals and decisions force Ara Washington into bankruptcy. Ara Washington salvages what Ara Washington can. |
4 |
34 |
Became a Scout (Surveyor). |
4 |
37 |
Good fortune |