Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Make a breakthrough in Arie Whitlock's field. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Field Researcher) with previous rank. |
2 |
26 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
26 |
Voluntarily left Field Researcher |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Make an unexpected connection outside Arie Whitlock's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Good fortune |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
37 |
Become deeply involved in politics on Arie Whitlock's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |