Team Leader Artie Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 38 F 12 (2) 9 (1) 7 (0) 3 (-1) 6 (0) 10 (1)C9736A
Artless
 
Skills
Animals 0
Carouse 1
Deception 1
Electronics (Computers) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 0
Melee 0
Persuade 0
Profession (Worker/Religion) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Agent Corporate Agent Agent12
Drifter Wanderer 01
Believer Missionary/Humanitarian Team Leader22
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Artie Sims do not know what happened to Artie Sims. There is a gap in Artie Sims's memory.
2 19 Became a Agent (Corporate Agent).
2 21 Moved to a new world.
2 23 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
3 23 Continued as Agent (Corporate Agent).
3 24 Hard times caused by a lack of interstellar trade costs Artie Sims's job.
4 24 Switched to Drifter (Wanderer).
4 27 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 27 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 31 A notable academic consults with Artie Sims about a publication or documentary he is working on. Gain a Contact in academia.
5 31 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
6 31 Continued as Believer (Missionary/Humanitarian).
6 32 A notable academic consults with Artie Sims about a publication or documentary he is working on. Gain a Contact in academia.
6 35 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
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