Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Psychologically damaged by Aubrey Weaver's time in the scouts. |
3 |
24 |
Became a Merchant (Broker). |
3 |
28 |
A series of bad deals and decisions force Aubrey Weaver into bankruptcy. Aubrey Weaver salvages what Aubrey Weaver can. |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Make an unexpected connection outside Aubrey Weaver's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A new romantic starts. Gain an Ally. |