Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Avery McNamara's scout ship is one of the first on the scene to rescue the survivors of a disaster but Avery McNamara fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by Avery McNamara's time in the scouts. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
When dealing with an alien race, Avery McNamara have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
Avery McNamara retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Avery McNamara aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
34 |
Returned to Scout (Courier). |
6 |
35 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |