Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
A revolution, attack or other unusual event throws Awaspe Sakba's life into chaos, forcing Awaspe Sakba to leave the planet. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Awaspe Sakba's Contacts or Allies betrays Awaspe Sakba, ending Awaspe Sakba's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
29 |
Awaspe Sakba have no idea what happened to Awaspe Sakba – they found Awaspe Sakba's ship drifting on the fringes of friendly space. |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Awaspe Sakba aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
34 |
Awaspe Sakba run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Returned to Believer (Missionary/Humanitarian). |
6 |
37 |
Awaspe Sakba retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |