Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
20 |
Became a Merchant (Free Trader). |
3 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
22 |
Failed to qualify for Artist (Entertainer). |
4 |
22 |
Submitted to the draft. |
4 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
25 |
Nearly killed. Owe 12,500 for medical bills. |
5 |
25 |
Switched to Citizen (Corporate). |
5 |
26 |
A revolution, attack or other unusual event throws Ba-ab Katab's life into chaos, forcing Ba-ab Katab to leave the planet. |
6 |
26 |
Returned to Merchant (Free Trader). |
6 |
27 |
A series of bad deals and decisions force Ba-ab Katab into bankruptcy. Ba-ab Katab salvages what Ba-ab Katab can. |
7 |
27 |
Became a Drifter (Wanderer). |
7 |
29 |
Nearly killed. Owe 40,000 for medical bills. |
8 |
29 |
Died at age 29 |