Senior Crewman Babeb Pas  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 38 F 2 (-2) 6 (0) 2 (-2) 3 (-1) 8 (0) 7 (0)262387
Missing earlobe, Brash
 
Skills
Animals 0
Athletics 0
Carouse 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Gun Combat 0
Mechanic 2
Medic 0
Melee (Unarmed) 1
Navigation 0
Profession (Spacer) 0
Recon 0
Seafarer 0
Stealth 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Merchant Merchant Marine Senior Crewman12
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Sa-at Rival 2 3 0 3 Bwap (F/29)
Sa-at loses some of their power base.
Te-bawa-Wabwe Contact 2 0 4 1 Bwap (M/51)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 Suffered a deep tragedy.
1 26 Failed as a colonist.
2 26 Failed to qualify for Field Researcher (Scholar).
2 26 Became a Drifter (Barbarian).
2 27 Betrayed by a friend. One of Babeb Pas's Contacts or Allies betrays Babeb Pas, ending Babeb Pas's career. That Contact or Ally becomes a Rival or Enemy.
3 27 Failed to qualify for Worker (Citizen).
3 27 Continued as Drifter (Barbarian).
3 29 Babeb Pas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 29 Failed to qualify for Performer (Entertainer).
4 29 Submitted to the draft.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 33 Continued as Merchant (Merchant Marine).
5 37 Make an unexpected connection outside Babeb Pas's normal circles. Gain a Contact.
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