Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Babwe's Contacts or Allies betrays Babwe, ending Babwe's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Good fortune |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A series of bad deals and decisions force Babwe into bankruptcy. Babwe salvages what Babwe can. |
5 |
34 |
Returned to Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |