Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Beatrice Connell's ship is damaged, and Beatrice Connell have to hitch-hike Beatrice Connell's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 3 Enemies. |
2 |
19 |
Failed to qualify for Army Support (Army). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
3 |
20 |
Became a Entertainer (Journalist). |
3 |
24 |
Expose or are involved in a scandal of some sort. |
4 |
24 |
Failed to qualify for Corporate (Citizen). |
4 |
24 |
Returned to Drifter (Wanderer). |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
30 |
Betrayed by a friend. One of Beatrice Connell's Contacts or Allies betrays Beatrice Connell, ending Beatrice Connell's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Became a Scholar (Field Researcher). |
6 |
31 |
Beatrice Connell's work is sabotaged by unknown parties. Beatrice Connell may salvage what Beatrice Connell can and give up. |
7 |
31 |
Became a Merchant (Broker). |
7 |
32 |
Given advanced training in a specialist field |