Bernice Harper  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 38 F 7 (0) 11 (1) 4 (-1) 8 (0) 7 (0) 6 (0)7B4876
Faces reality, Always has food stains on face or clothes, Broken nose
 
Skills
Athletics (Dexterity) 1
Carouse 1
Drive 0
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Melee 0
Persuade 0
Recon 1
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Private01
Drifter Wanderer 01
Entertainer Performer 12
 
EducationGraduated
Army Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Erik McLusky Enemy 0 3 4 0 Tapazmal (M/29)
Vester Halpine Contact 1 1 2 4 Tapazmal (M/41)
Vester Halpine gained influence with the character’s assistance.
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 20 Birth or Death involving a family member or close friend.
1 22 Graduated.
2 22 Became a Army (Infantry) with the new title Private.
2 25 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 25 Gain rebels as Enemy
3 25 Became a Drifter (Wanderer).
3 28 Bernice Harper run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 28 Became a Entertainer (Performer).
4 29 Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
5 32 Continued as Entertainer (Performer).
5 34 One of Bernice Harper's pieces of art is stolen, and the investigation brings Bernice Harper into the criminal underworld.
5 36 Promoted to Entertainer (Performer) rank 1.
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