Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Bertie Carlson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bertie Carlson fail to help. Gain an Enemy. |
2 |
26 |
Bertie Carlson's ship is damaged, and Bertie Carlson have to hitch-hike Bertie Carlson's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 2 Contacts. Gain 2 Enemies. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Psychologically damaged by Bertie Carlson's time in the scouts. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Smuggle illegal items onto a planet. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |