Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Study Profession (Worker/Hydroponics) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
Make an unexpected connection outside Besse Abberton's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
33 |
Risk Besse Abberton's fortune on a possibility lucrative deal and win. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 2. |