Hopeful Bonnie Simmmons  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 38 F 6 (0) 6 (0) 6 (0) 6 (0) 8 (0) 6 (0)666686
Watchful, Mesmerizing eyes, Venturesome
 
Skills
Admin 0
Animals 0
Athletics 0
Carouse 0
Drive (Wheel) 1
Melee 0
Science (Social Sciences) 0
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Scout Courier 01
Agent Intelligence 02
Drifter Wanderer 01
Believer Holy Warrior Hopeful-11
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 Bonnie Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Became a Scout (Courier).
2 21 Perform an exemplary service for the scouts.
3 24 Voluntarily left Courier
3 24 Became a Agent (Intelligence).
3 26 Given specialist training in vehicles.
4 28 Continued as Agent (Intelligence).
4 30 Bonnie Simmmons's work ends up coming home with Bonnie Simmmons, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 30 Switched to Drifter (Wanderer).
5 33 Nearly killed. Owe 30,000 for medical bills.
6 33 Became a Believer (Holy Warrior) with the new title Hopeful.
6 36 Bonnie Simmmons is caught in the periphery of a scandal.
6 36 Demoted to Believer (Holy Warrior) rank -1.
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