Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A good deal ensures Camille Nevil is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
A series of bad deals and decisions force Camille Nevil into bankruptcy. Camille Nevil salvages what Camille Nevil can. |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
28 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
28 |
Failed to qualify for Intelligence (Agent). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
30 |
Attempted a risky adventure and was wildly successful. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
33 |
Camille Nevil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Became a Agent (Corporate Agent). |
7 |
36 |
Good fortune |
7 |
37 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |