Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Uncover a major conspiracy against Cecelia Fitget's employers. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
23 |
Cecelia Fitget learn something Cecelia Fitget should not have – a corporate secret, a political scandal – which Cecelia Fitget can profit from illegally. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Scarred. |
4 |
27 |
Failed to qualify for Free Trader (Merchant). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Rewarded for a successful mission. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Make an unexpected connection outside Cecelia Fitget's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |