Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Entered Military Academy(Army Academy) |
2 |
24 |
Spent the college years partying. |
2 |
24 |
Dropped out of military academy. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
28 |
Moved to a new world. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Voluntarily left Intelligence |
4 |
28 |
Failed to qualify for Free Trader (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Charity Jacobs's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Charity Jacobs is caught in the periphery of a scandal. |
5 |
34 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |