Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Accepted a deal with criminal or other figure under investigation. |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies that Christy Eade easily defeat. |
2 |
24 |
Gain Enemy if Christy Eade don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Christy Eade run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
30 |
Christy Eade learn something Christy Eade should not have – a corporate secret, a political scandal – which Christy Eade can profit from illegally. |
4 |
30 |
Gain a criminal contact. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |