Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Clemmie Enright learn something Clemmie Enright should not have – a corporate secret, a political scandal – which Clemmie Enright can profit from illegally. |
3 |
30 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
32 |
Failed to qualify for Flight (Navy). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Clemmie Enright is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |