Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Betrayed by a friend. One of Clemmie Mahon's Contacts or Allies betrays Clemmie Mahon, ending Clemmie Mahon's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
20 |
Failed to qualify for Thief (Rogue). |
3 |
20 |
Continued as Drifter (Wanderer). |
3 |
23 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
23 |
Became a Merchant (Free Trader). |
4 |
25 |
Good fortune |
4 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
27 |
Continued as Merchant (Free Trader). |
5 |
28 |
Embroiled in legal trouble. |
5 |
31 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
31 |
Continued as Merchant (Free Trader). |
6 |
34 |
A new romantic starts. Gain an Ally. |
6 |
35 |
Forced to muster out. |