Crewman Dagmar Martinez  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 38 F 10 (1) 1 (-2) 6 (0) 5 (-1) 3 (-1) 9 (1)A16539
Honor Bound, Zany
 
Skills
Athletics 0
Diplomat 0
Drive 0
Electronics 0
Engineer (Power) 1
Gun Combat (Archaic) 1
Investigate 0
Mechanic 0
Medic 1
Science (Space Sciences/Cosmology) 1
Seafarer 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 02
Navy Line/Crew Crewman02
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 20 Win a prestigious prize for Dagmar Martinez's work.
2 22 Continued as Scholar (Field Researcher).
2 26 Caught cheating in some fashion, advancing Dagmar Martinez's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2 26 An expedition or voyage goes wrong, leaving Dagmar Martinez stranded in the wilderness.
2 26 Gain an Enemy
2 26 Forced to muster out.
3 26 Became a Navy (Line/Crew) with the new title Crewman.
3 27 Vessel participates in a notable military engagement.
4 30 Continued as Navy (Line/Crew).
4 34 During a battle, defeat or victory depends on Dagmar Martinez's actions. Dagmar Martinez actions lead to an honorabe discharge.
5 34 Became a Merchant (Merchant Marine).
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