Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
22 |
Involved in a gambling ring. |
2 |
25 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
25 |
Continued as Rogue (Enforcer). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Failed to qualify for Broker (Merchant). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
27 |
A mission goes wrong and Dana Fleming is stranded behind enemy lines. Ejected from the service. |
5 |
27 |
Failed to qualify for Journalist (Entertainer). |
5 |
27 |
Returned to Drifter (Wanderer). |
5 |
30 |
Attacked by enemies and injured. |
5 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Gain Enemy if Dana Fleming don't already have one. |
5 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
31 |
Continued as Drifter (Wanderer). |
6 |
32 |
Betrayed by a friend. One of Dana Fleming's Contacts or Allies betrays Dana Fleming, ending Dana Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
32 |
Became a Entertainer (Performer). |
7 |
34 |
Gain a patron in the arts. Gain an Ally |
7 |
36 |
Promoted to Entertainer (Performer) rank 1. |