Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Severely injured. Owe 6,250 for medical bills. |
2 |
20 |
Became a Merchant (Broker). |
2 |
21 |
A series of bad deals and decisions force Delma Hand into bankruptcy. Delma Hand salvages what Delma Hand can. |
3 |
21 |
Failed to qualify for Explorer (Scout). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Embroiled in legal trouble. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Delma Hand's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
32 |
Find valuable salvage. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Voluntarily left Barbarian |
6 |
32 |
Failed to qualify for Corporate (Citizen). |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
35 |
Delma Hand do not know what happened to Delma Hand. There is a gap in Delma Hand's memory. |