Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
19 |
Dropped out of military academy. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Delores Clements run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Became a Merchant (Free Trader). |
3 |
22 |
A sudden war destroys Delores Clements's trade routes and contacts, forcing Delores Clements to flee that region of space. |
3 |
22 |
Gain rebels as Enemy |
4 |
22 |
Became a Entertainer (Artist). |
4 |
24 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
5 |
24 |
Became a Rogue (Enforcer). |
5 |
27 |
Nearly killed. Owe 25,000 for medical bills. |
6 |
27 |
Returned to Entertainer (Artist). |
6 |
31 |
One of Delores Clements's pieces of art is stolen, and the investigation brings Delores Clements into the criminal underworld. |
6 |
31 |
Promoted to Entertainer (Artist) rank 1. |
7 |
31 |
Continued as Entertainer (Artist). |
7 |
32 |
Delores Clements is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
32 |
Switched to Drifter (Wanderer). |
8 |
33 |
Attempted a risky adventure and was injured. |
8 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
36 |
Forced to muster out. |