Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A good deal ensures Dewey Bent is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Make an unexpected connection outside Dewey Bent's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Dewey Bent's Contacts or Allies betrays Dewey Bent, ending Dewey Bent's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Switched to Merchant (Free Trader). |
5 |
31 |
Dewey Bent's business or ship thrives. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
33 |
Voluntarily left Free Trader |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Hard times caused by a lack of interstellar trade costs Dewey Bent's job. |