Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Diane Brown went above and beyond the call of duty. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Diane Brown's work ends up coming home with Diane Brown, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Failed to qualify for Performer (Entertainer). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
30 |
Diane Brown do not know what happened to Diane Brown. There is a gap in Diane Brown's memory. |
5 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
32 |
Diane Brown retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
34 |
Continued as Believer (Mainstream Believer). |
6 |
37 |
Diane Brown is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |