Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Dirkam Irgur's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A good deal ensures Dirkam Irgur is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
Dirkam Irgur survey an alien world. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Courier) with previous rank. |
5 |
35 |
When dealing with an alien race, Dirkam Irgur botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Psychologically damaged by Dirkam Irgur's time in the scouts. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |