Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Dixie Adams run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
21 |
Spend several years jumping from world to world in Dixie Adams's scout ship. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Voluntarily left Explorer |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A sudden war destroys Dixie Adams's trade routes and contacts, forcing Dixie Adams to flee that region of space. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Failed to qualify for Worker (Citizen). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Army (Infantry) with the new title Private. |
4 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Birth or Death involving a family member or close friend. |
5 |
33 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
33 |
Continued as Believer (Holy Warrior). |
6 |
34 |
Dixie Adams faith is shaken. |