Term |
Age |
History |
---|
1 |
12 |
Became a Citizen (Colonist). |
1 |
16 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
16 |
Failed to qualify for Pirate (Rogue). |
2 |
16 |
Submitted to the draft. |
2 |
16 |
Became a Dolphin Military (Guardian). |
2 |
18 |
A new romantic starts. Gain an Ally. |
3 |
20 |
Attempted to change assignments. |
3 |
20 |
Failed to qualify for Sea Patrol (Dolphin Military). |
3 |
20 |
Continued as Dolphin Military (Guardian). |
3 |
21 |
An investigation uncovers links between Dixie George's unit’s commander and a radical faction. Dixie George denounce Dixie George's commander. Gain one of his allies as an Enemy. |
4 |
24 |
Voluntarily left Guardian |
4 |
24 |
Became a Scholar (Scientist). |
4 |
27 |
Dixie George's work is sabotaged by unknown parties. Dixie George may salvage what Dixie George can and give up. |
5 |
27 |
Became a Entertainer (Artist). |
5 |
29 |
Dixie George is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
29 |
Became a Dolphin Civilian (Liaison). |
6 |
33 |
Dixie George have a chance to travel offworld on business and spend a long time in space. |
7 |
33 |
Continued as Dolphin Civilian (Liaison). |
7 |
37 |
Dixie George's companions are attacked by fierce sea creatures! Dixie George stay and fight, rescuing them. Gain an ally. |