Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Citizen (Worker). |
2 |
22 |
Donnie Atkins is rewarded for Donnie Atkins's diligence or cunning. |
2 |
25 |
Promoted to Citizen (Worker) rank 1. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
26 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
32 |
Injured. |
5 |
32 |
Became a Rogue (Thief). |
5 |
33 |
A police detective or rival criminal forces Donnie Atkins to flee and vows to hunt Donnie Atkins down. Gain an Enemy. |
6 |
33 |
Failed to qualify for Intelligence (Agent). |
6 |
33 |
Returned to Drifter (Barbarian). |
6 |
35 |
Attacked by enemies that Donnie Atkins easily defeat. |
6 |
35 |
Gain Enemy if Donnie Atkins don't already have one. |
6 |
37 |
Promoted to Drifter (Barbarian) rank 1. |