Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
E-pe-A-watha-A-ta-eb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
25 |
Gain a contact. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
E-pe-A-watha-A-ta-eb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
31 |
E-pe-A-watha-A-ta-eb's ship is damaged, and E-pe-A-watha-A-ta-eb have to hitch-hike E-pe-A-watha-A-ta-eb's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 3 Contacts. Gain 3 Enemies. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Opponents of E-pe-A-watha-A-ta-eb's belief system ambush E-pe-A-watha-A-ta-eb. |
5 |
35 |
Nearly killed. Owe 25,000 for medical bills. |