Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Eda Woods run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Eda Woods have no idea what happened to Eda Woods – they found Eda Woods's ship drifting on the fringes of friendly space. |
3 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
29 |
Severely injured. Fully recovered. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Eda Woods's Contacts or Allies betrays Eda Woods, ending Eda Woods's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Free Trader (Merchant). |
5 |
33 |
Returned to Drifter (Scavenger). |