Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
28 |
Cheated in some fashion, advancing Elise Sutton's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
28 |
Gain an Enemy |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
31 |
A disaster leaves several injured, and others blame Elise Sutton, forcing Elise Sutton to leave Elise Sutton's career. Gain a Rival. |
4 |
31 |
Nearly killed. Owe 11,250 for medical bills. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
34 |
Betrayed by a friend. One of Elise Sutton's Contacts or Allies betrays Elise Sutton, ending Elise Sutton's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
37 |
Elise Sutton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |