Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
25 |
Failed to qualify for Scientist (Scholar). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Gained a contact. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
33 |
Gain Enemy if Elizebeth Young don't already have one. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
Find valuable salvage. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 3. |