Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
22 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
24 |
Become deeply involved in politics on Emelia Learmonth's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
29 |
Returned to Drifter (Barbarian). |
4 |
33 |
Attacked by enemies that Emelia Learmonth easily defeat. |
4 |
33 |
Gain Enemy if Emelia Learmonth don't already have one. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Emelia Learmonth's Contacts or Allies betrays Emelia Learmonth, ending Emelia Learmonth's career. That Contact or Ally becomes a Rival or Enemy. |