Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Emilia Palmer's work ends up coming home with Emilia Palmer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
A sudden war destroys Emilia Palmer's trade routes and contacts, forcing Emilia Palmer to flee that region of space. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Became a Drifter (Barbarian). |
5 |
32 |
Emilia Palmer do not know what happened to Emilia Palmer. There is a gap in Emilia Palmer's memory. |
6 |
32 |
Failed to qualify for Enforcer (Rogue). |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
34 |
Switched to Merchant (Broker). |
7 |
37 |
Emilia Palmer's ship or starport is destroyed by criminals. Gain them as an Enemy. |