Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Betrayed by a friend. One of Emmer Buckman's Contacts or Allies betrays Emmer Buckman, ending Emmer Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
Assigned to a planet with a hostile or wild environment. |
2 |
25 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
2 |
25 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Army (Cavalry) with previous rank. |
3 |
26 |
Unit is slaughtered in a disastrous battle, for which Emmer Buckman blame Emmer Buckman's commander. Gain commander as Enemy. |
4 |
26 |
Became a Scout (Surveyor). |
4 |
29 |
Serve as the courier for an important message from the Imperium. |
4 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
30 |
Continued as Scout (Surveyor). |
5 |
31 |
Emmer Buckman's ship is damaged, and Emmer Buckman have to hitch-hike Emmer Buckman's way back across the stars to the nearest scout base. |
5 |
31 |
Gain 2 Contacts. Gain 1 Enemies. |
6 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
34 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
36 |
Contacted by an underground psionic group. |
7 |
38 |
Graduated with honors. |