Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Enid Grant's scout ship is one of the first on the scene to rescue the survivors of a disaster but Enid Grant fail to help. Gain an Enemy. |
1 |
21 |
Enid Grant's ship is damaged, and Enid Grant have to hitch-hike Enid Grant's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Psychologically damaged by Enid Grant's time in the scouts. |
3 |
26 |
Became a Shaper Priest (Academic) with the new title Novice. |
3 |
27 |
Enid Grant is sent to a new community or parish to preach Shaper doctrine among the poor. |
4 |
30 |
Continued as Shaper Priest (Academic). |
4 |
33 |
Gained a contact. |
4 |
34 |
Promoted to Shaper Priest (Academic) rank 1 with the new title Initiate. |
5 |
34 |
Continued as Shaper Priest (Academic). |
5 |
35 |
A leader or other important personage confides in Enid Grant about their highly damaging indiscretions. Gain an ally |