Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Make an unexpected connection outside Erma Arnold's normal circles. Gain a Contact. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Failed to qualify for Scientist (Scholar). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
30 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |